At Boom Box Post, we primarily work on animated television series, which means that much of our design work is linear and lives within the context of the story. However, every once in a while we’re thrown a fantastic curveball and are asked to design for something outside of our usual sound-for-picture role.
Recently, one of our television series came to us with a design mission: to create the sounds which would be integrated into a toy based on a train which would appear in a future season of the series.
Halloween this past week at Boom Box was a major success! Jeff sucked everyone into dressing up, we ate a bunch of great food, and played some games! Check out the fun we had below :)
Happy Tuesday y’all! This week I sat down with our dialogue editor, Kirsty, to take a look at some cool things you can do in Izotope. She uses these plug-ins daily so she has a pretty good handle on it! We took three different clips from our library and used various tools from Izotope. Check it out below!
Valhalla Freq Echo is a free plugin for both Mac and Windows made by Valhalla DSP. This plugin allows you to add delay emulation as well target specific frequencies to modulate. Here's a rundown of what the plugin can do!
This week, I spoke with sound effects editor, Jessey, to take a look at a magical amulet build she created. You’re definitely going to want to check this one out!
This summer, Kate and I had an opportunity to travel to the UK to visit some animation studios in Dublin and give an industry talk in London. While in Ireland, we took traveled across the country and came back with some really great recordings. We’d like to share these with you as well as the video of our talk with the Association of Motion Picture Sound (AMPS). We hope you our very first Boom Box Post travelog!
In 2016, we did two very popular Glossary of Sound Effects posts. Learning keywords to use for your library can save you a ton of time. I thought it would be helpful to do a third post with a ton of new terms!
Doing blog posts on builds that our editors create is probably my favorite so I hope you enjoy this one! This week I got to sit down with sound effects editor, Peter, to check out a cool build that he did recently. Peter had a small breakfast robot that was malfunctioning to design. Let’s check it out!
Our fall interns just recently started so I figured it would be a good time to get to know them!
We’ve all heard the old adage: be the change you want to see in the world. Jeff and I take this responsibility extremely seriously. We may only be one small studio in Burbank, CA, but we are doing our best to aid in the visibility of women as smart, capable, and creative audio professionals. We sleep well at night knowing that we are giving opportunities to deserving individuals and we’re doing it in an environment of respect and appreciation.
So you can see that taking part of WAMCon was a natural extension of our company ethos. We could not be more proud that they asked us to be part of it.
As an editor for digital foley, every so often I am asked to link sweeteners for footsteps. Sometimes the footstep and the sweeteners are combined, which is more common in shows that have been established; and other times I am asked to keep them separate, which gives the mixer more control over what is heard. Since having the footstep and sweetener combined can be done by just Solo-ing the patches in Kontakt, I’m going to be focusing on the latter.
This week, I sat down with sound effects editor, Greg, to get a look at an interesting build that he created. This build was different than anything he had done before so let’s check it out!
This week I sat down with sound effect editor, Brad, to get some helpful insight on a key aspect of being a sound editor… RESEARCH! This side of being an editor is often neglected. Editors often think that they can just figure it out with the library they have, but that is not always the case. Check out some examples and helpful tips below!
One of the most challenging sequences a sound editor can face is a car chase. Vehicles are tough. Even the most experienced designer can hit a wall when trying to make them work. This is by no means a complete guide, however, this primer should prove helpful for those looking to dip their toes into the wild world of vehicle sound editorial.
This week, I got some insight on a cool build that our sound effects editor, Natalia, made. Natalia is one of our newer editors (blog post to come about her) who we are lucky to have! The build is for a science project that failed. Check it out below!
This week I sat down with our supervising sound editor, Tess, to talk about an important topic she feels all sound editors could use a refresher about or learn about for the first time. What do you do if your sound library doesn’t have a specific sound you are looking for? Where do you start? Let’s dive right in!
This summer, we have had some AMAZING interns. I thought it was about time that you got to know them a little bit!
Keeping a clone of a computer is important in case you have system/computer fails of any sort. Lets say you want to update your Protools but not your OS, you can revert back to what you were using before if you have a clone! Having a clone can save you a ton of time by not having to install applications individually and can be used immediately. This week, I sat down with assistant editor, Ian, to get a step by step guide on how to make a clone!
Working in animation leaves a lot of room to be creative and see/hear things that you wouldn’t in real life scenario. This week I sat down with sound effects editor, Brad, to see just how he sells a big moment/scene!
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