Viewing entries tagged
sampler

The Percussion Collection: Recording 3 New Boom Box Libraries

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The Percussion Collection: Recording 3 New Boom Box Libraries

Last summer I found myself with a little extra time on my hands and a big idea. Coming on the heels of an original Boom Box Library offering, “Magic Chimes,” which I recorded back in 2021, I wanted to expand on the idea of an all encompassing percussion library. I received classical training as a percussionist at the Indiana University School of Music (now the Jacobs School). We would spend hours in master classes focused on one instrument, perfecting for example, the ideal triangle performance. Hours. On the triangle. Needless to say, I felt qualified for the task. Here’s my chance to revisit those roots and put together something really special.

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Lunch and Learn: Organic Robot Creature Vocal and Movement Design

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Lunch and Learn: Organic Robot Creature Vocal and Movement Design

Creature vocal sound design and creature movement sound design is an essential part of creating believable and immersive worlds in film, television, and video games. It involves creating unique vocalizations for fictional creatures, ranging from terrifying beasts to friendly aliens, as well as translating where this creature comes from, what type of body it has and its size. 

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Lunch and Learn: Using a sampler to create moving steadies

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Lunch and Learn: Using a sampler to create moving steadies

Often times, we’re faced with the task of designing sounds that track the movements of certain on screen visuals. These sounds need to be continuous, reactive, and dynamically pitched; imagine a car weaving in and out of traffic. It accelerates, then gradually slows down, eventually swerving out of the way of an oncoming semi-truck. Maybe you have a character wielding a magical sword; swinging it through the air at varying speeds and veracity while emitting a sparkly blue glow. These types of scenarios  need a convincing sound that coincides with the every movement of the character or prop.

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Lunch And Learn: Digital Foley Hacks For Kontakt And Other Samplers

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Lunch And Learn: Digital Foley Hacks For Kontakt And Other Samplers

Digital Foley is often a straight-forward and technical element of the sound design we create for a TV show, and it can become a simple skill for an editor’s toolbox that amplifies each episode. Though footsteps are a small detail in the entirety of a sound edit, it is sometimes tedious and overwhelming to transition similar Foley edits between episodes. Listed below are a few quick alternative solutions that I use when editing Foley.

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