Picking up where Kate left off back in 2015, I decided to try my hand at crafting a soundtrack that evoked the spirit of slasher movies! Including all the cliche hits like chainsaws, blood curdling screams, jump-scares and spooky forests. Take a listen!
Viewing entries tagged
ambiences
Ableton Live is a DAW that has been blowing up the music production scene in recent years. With its powerful ‘in-the-box’ effects processors, built-in Sampler instruments, and MIDI data parameters galore, Live has been the go to workstation for pioneering beat makers and EDM artists around the world. So why can’t us Post-Sound peeps have a little fun too? Using Live’s built-in Drum Rack and Simpler instruments, I’ll share with you a simple technique to build a Game of Thrones type battle scene ambience.
Here at Boom Box Post, we are lucky enough to work on an exceptionally large variety of animated shows. Each show has it’s own unique style and sound; some of our shows are more on the toony side, while others are incredibly realistic. Because of this, a large number of our shows take place in real places. In one of our newest shows, Mickey and the Roadster Racers, the characters take an adventure to a new place or city in almost every episode, which is what inspired me to write this blog post. Whether it is traveling to a new city in each episode in Mickey and the Roadster Racers, The Lion Guard in the African Savannah, or Teenage Mutant Ninja Turtles in New York City, we often have the challenge of making a specific, genuine place sound accurate.
We have been meeting with a lot of candidates lately, both for our internship program as well as to bulk up our freelance roster. In addition to sitting down for a chat or looking over resumes, Kate and I are reviewing a lot of work. Whether editors are aware of it or not, the work in these sessions speaks a lot to their experience level. I've written previously about how to properly present your work with the mixing endgame in mind. However, I haven't yet touched on a topic that time and again seems to need further discussion; how to properly cut backgrounds. Not so much on a technical level (when it comes to how we like to see backgrounds cut, Jessey Drake has already created a great practical guide right here on this blog). It's more an issue of what constitutes a background, an ambience or simply another sound effect. It seems like such a simple thing, but being able to distinguish these from one another and thus properly laying out these sounds seems to be the dividing line between experience and novice. Here are some tips on how to be sure your backgrounds are an asset rather than a liability.